cbuffer _30 { row_major float4x4 _30_projection : packoffset(c0); }; static float4 gl_Position; static float4 vColor; static float4 color; static float2 vUV; static float2 uv; static float2 position; static uint2 masks; struct SPIRV_Cross_Input { float2 position : TEXCOORD0; float2 uv : TEXCOORD1; uint2 masks : TEXCOORD2; float4 color : TEXCOORD3; }; struct SPIRV_Cross_Output { float2 vUV : TEXCOORD0; float4 vColor : TEXCOORD1; float4 gl_Position : SV_Position; }; void vert_main() { vColor = color; vUV = uv; gl_Position = mul(float4(position, 0.0f, 1.0f), _30_projection); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { color = stage_input.color; uv = stage_input.uv; position = stage_input.position; masks = stage_input.masks; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vColor = vColor; stage_output.vUV = vUV; return stage_output; }