local final = {} final.create = function(player) local demo = game.is_demo() local frame = player.gui.screen.add { type = "frame", direction = "vertical", name = "final", caption = demo and {"final-screen.demo-heading"} or { "final-screen.heading" } } --frame.style.width = 420 frame.auto_center = true local inner = frame.add{type = "flow", direction = "horizontal"} local picture_frame = inner.add{type = "frame", style = "inside_deep_frame"} local sprite = picture_frame.add{type = "sprite", sprite = "file/factorio-cover.png"} --sprite.style.width = 874/2 --sprite.style.height = 1240/2 local text_frame = inner.add{type = "frame", style = "inside_deep_frame"} text_frame.style.padding = 8 local scroller = text_frame.add { type = "scroll-pane", direction = "vertical", style = "scroll_pane_under_subheader" } scroller.style.maximal_width = 874/2 local caption = demo and {"final-screen.text-demo"} or {"final-screen.text"} local text = scroller.add { type="label", caption = caption } text.style.single_line = false if demo then local holding_table = scroller.add{type = "table", column_count = 2} for k = 1, 6 do local dot_flow = holding_table.add{type = "flow"} dot_flow.style.vertically_stretchable = true local dot = dot_flow.add{type = "label", caption = " •"} local label = holding_table.add{type = "label", caption = {"final-screen.feature-"..k}} label.style.single_line = false end end local pusher = scroller.add{type = "empty-widget"} pusher.style.vertically_stretchable = true local text = scroller.add { type="label", caption = {"","\n",{"final-screen.thanks"},"\n"}, } text.style.single_line = false local button_flow = frame.add{type = "flow"} button_flow.style.horizontally_stretchable = true button_flow.style.vertical_align = "center" --add button 1 here --button_flow.add({ -- type = "button", -- name = "end_button", -- style = "red_back_button", -- caption = {"final-screen.end"} --}) local pusher = button_flow.add{type = "empty-widget", style = "draggable_space_with_no_left_margin"} pusher.drag_target = frame pusher.style.horizontally_stretchable = true pusher.style.vertically_stretchable = true --pusher.drag_target = frame --add button 2 here button_flow.add { type = "button", name = "continue_button", style = "confirm_button", caption = {"final-screen.continue"} } end final.on_gui_click = function(event) local gui = event.element if not (gui and gui.valid) then return end if gui.name ~= "continue_button" then return end local frame = game.get_player(event.player_index).gui.screen.final if frame then frame.destroy() end game.tick_paused = false end return final