
{
  "available-campaign-levels": 
  {
    "tight-spot": 
    {
      "level-01": "hard"
    },
    "transport-belt-madness": 
    {
      "level-01": "hard"
    },
    "tutorial": 
    {
      "level-01": "hard"
    }
  },
  "tutorials": 
  {
    "stack-transfers": 
    {
      "status": "not-suggested-yet",
      "count": 0
    },
    "logistic-system-basic": 
    {
      "status": "not-suggested-yet"
    },
    "construction-robots": 
    {
      "status": "not-suggested-yet"
    },
    "trains-basics": 
    {
      "status": "not-suggested-yet"
    },
    "trains-ghost-rail-planner": 
    {
      "status": "not-suggested-yet"
    },
    "trains-stations": 
    {
      "status": "not-suggested-yet"
    },
    "trains-basic-signals": 
    {
      "status": "not-suggested-yet"
    },
    "trains-advanced-signals": 
    {
      "status": "not-suggested-yet"
    }
  },
  "service-username": "ProjectSynchro",
  "service-token": "baad8e97d0458920be18db8d015e62",
  "last-used-filters": 
  {
    "players": "any",
    "password": "any",
    "mods": "any",
    "friends": "any"
  },
  "column-ordering": 
  {
    "public-index": "name",
    "public-ascending": true,
    "lan-index": "name",
    "lan-ascending": true
  },
  "editor-lua-snippets": 
  [
    
    {
      "name": "Example (Turn trees into biters)",
      "code": "local surface = game.player.surface\nlocal entities = surface.find_entities_filtered{area = area, type = 'tree'}\nfor k, tree in pairs(entities) do\n  local position = tree.position\n  tree.destroy()\n  surface.create_entity{name = 'small-biter', position = position}\nend"
    }
  ],
  "last-played-version": 
  {
    "game_version": "1.0.0",
    "build_version": 54889,
    "build_mode": "headless",
    "platform": "linux64"
  },
  "blueprint-view": "grid"
}
